[StructLayout( LayoutKind.Sequential )]
public struct RAWINPUTDEVICELIST
{
public int hDevice;
public int dwType;
}
[DllImport("user32.dll")]
public static extern uint GetRawInputDeviceList
(
IntPtr pRawInputDeviceList,
ref int puiNumDevices,
int cbSize
);
< StructLayout( LayoutKind.Sequential )> _
Public Structure RAWINPUTDEVICELIST
Public hDevice as Int32
Public dwType as UInt32
End Structure
<DllImport("user32.dll", CharSet:=CharSet.Auto,
EntryPOint:="GetRawInputDeviceList", SetLastError:=True)> _
Public Function GetRawInputDeviceList(ByVal pRawInputDeviceList As
IntPtr, ByRef puiNumDevices As Int32, ByVal cbSize As Int32) As Int32
End Function
Declare Function GetRawInputDeviceList Lib "user32.dll" (ByVal pRawInputDeviceList As
IntPtr, ByRef puiNumDevices As Long, ByVal cbSize As Long) As Long
None.
None.
int structSize = Marshal.SizeOf(typeof(RAWINPUTDEVICELIST));
int bufferCount = 10;
IntPtr buffer = Marshal.AllocHGlobal(bufferCount * structSize);
int deviceCount = GetRawInputDeviceList(buffer, ref bufferCount, structSize);
for (int i = 0; i < deviceCount; ++i)
{
RAWINPUTDEVICELIST device = (RAWINPUTDEVICELIST)Marshal.PtrToStructure(
new IntPtr((buffer.ToInt32() + (structSize * i))),typeof(RAWINPUTDEVICELIST));
...
}
// A convenient function for getting all raw input devices.
// This method will get all devices, including virtual devices
// For remote desktop and any other device driver that's registered
// as such a device.
public static RAWINPUTDEVICELIST[] GetAllRawDevices()
{
uint deviceCount = 0;
int dwSize = Marshal.SizeOf(typeof(RAWINPUTDEVICELIST));
// First call the system routine with a null pointer
// for the array to get the size needed for the list
int retValue = (int)GetRawInputDeviceList(IntPtr.Zero, ref deviceCount, (uint)dwSize);
// If anything but zero is returned, the call failed, so return a null list
if (0 != retValue)
return null;
// Now allocate an array of the specified number of entries
RAWINPUTDEVICELIST[] deviceList = new RAWINPUTDEVICELIST[deviceCount];
IntPtr pRawInputDeviceList = Marshal.AllocHGlobal((int)(dwSize * deviceCount));
// Now make the call again, using the array
GetRawInputDeviceList(pRawInputDeviceList, ref deviceCount, (uint)dwSize);
// Fill up the array with the structures
for (int i = 0; i < deviceCount; i++)
{
deviceList[i] = (RAWINPUTDEVICELIST)Marshal.PtrToStructure(
new IntPtr((pRawInputDeviceList.ToInt32() + (dwSize * i))),
typeof(RAWINPUTDEVICELIST));
}
// Free up the memory we first got the information into as
// it is no longer needed, since the structures have been
// copied to the deviceList array.
Marshal.FreeHGlobal(pRawInputDeviceList);
// Finally, return the filled in list
return deviceList;
}